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MCSD: Windows Store Apps Using C space



Microsoft MCSD: Windows Store Apps Using C# Certification Course

MCSD: Windows Store Apps Using C# (Visual Studio 2012) (some gaps in dates)

Course Number: #CED-953
Course Length: 19 days
Number of Exams: 3
SATV Vouchers: 15
Certifications: MCSD: Windows Store Apps Using C#

Grants (discounts) are available for multiple students for the same or different courses.

Upcoming Dates Class Times Class Format Quote
Call (800) 611-1840 for Class Schedule



"When I signed up for the camp I was very apprehensive. My goal was to get the material and maybe pass 5 tests. After the first day with my instructor my apprehension eased and I realized with his teaching maybe leaving with my certification was possible. Now 12 days later I am leaving camp with my MCSA/MCSE certifications in hand. Thanks to my instructor and to CED Solutions."

-Marla Smalley, Little River, TX

Customers demand beautiful, elegant apps that are alive with activity. Demonstrate your expertise at designing and developing the fast and fluid Metro style apps that are the focal point of the user experience on Windows 8 Consumer Preview by earning the Microsoft Certified Solutions Developer (MCSD): Windows Metro Store Apps certification using C#.


Microsoft Course 20483

Exam 70-483 - This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.5.

The course introduces many of the techniques and technologies employed by modern desktop and enterprise applications, including:

  • Building new data types.
  • Handling events.
  • Programming the user interface.
  • Accessing a database.
  • Using remote data.
  • Performing operations asynchronously.
  • Integrating with unmanaged code.
  • Creating custom attributes.
  • Encrypting and decrypting data.

At the end of the course, students should leave the class with a solid knowledge of C# and how to use it to develop .NET Framework 4.5 applications.

Audience Profile

This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic, or Java and understand the concepts of object-oriented programming.

This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment.

At Course Completion

After completing this course, students will be able to:

  • Describe the core syntax and features of C#.
  • Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications.
  • Implement the basic structure and essential elements of a typical desktop application.
  • Create classes, define and implement interfaces, and create and use generic collections.
  • Use inheritance to create a class hierarchy, extend a .NET Framework class, and create generic classes and methods.
  • Read and write data by using file input/output and streams, and serialize and deserialize data in different formats.
  • Create and use an entity data model for accessing a database and use LINQ to query and update data.
  • Use the types in the System.Net namespace and WCF Data Services to access and query remote data.
  • Build a graphical user interface by using XAML.
  • Improve the throughput and response time of applications by using tasks and asynchronous operations.
  • Integrate unmanaged libraries and dynamic components into a C# application.
  • Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions.
  • Encrypt and decrypt data by using symmetric and asymmetric encryption.

Course Outline

Module 1: Review of C# Syntax

This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.

  • Overview of Writing Applications using C#
  • Datatypes, Operators, and Expressions
  • C# Programming Language Constructs

After completing this module, students will be able to:

  • Describe the architecture of .NET Framework applications and use the features that Visual Studio 2012 and C# provide to support .NET Framework development.
  • Use the basic data types, operators, and expressions provided by C#.
  • Use standard C# programming constructs.
Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications

This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.

  • Creating and Invoking Methods
  • Creating Overloaded Methods and Using Optional and Output Parameters
  • Handling Exceptions
  • Monitoring Applications

After completing this module, students will be able to:

  • Create and invoke methods, pass parameters to methods, and return values from methods.
  • Create overloaded methods, and use optional parameters and output parameters.
  • Catch and handle exceptions and write information to the event log.
  • Explain the requirement for implementing logging, tracing, and profiling when building large-scale applications.
Module 3: Developing the Code for a Graphical Application

This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.

  • Implementing Structs and Enums
  • Organizing Data into Collections
  • Handling Events

After completing this module, students will be able to:

  • Define and use structures and enumerations.
  • Create and use simple collections for storing data in-memory.
  • Create, subscribe to, and raise events.
Module 4: Creating Classes and Implementing Type-safe Collections

This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.

  • Creating Classes
  • Defining and Implementing Interfaces
  • Implementing Type-safe Collections

After completing this module, students will be able to:

  • Create and use custom classes.
  • Define and implement custom interfaces.
  • Use generics to implement type-safe collections.
Module 5: Creating a Class Hierarchy by Using Inheritance

This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.

  • Creating Class Hierarchies
  • Extending .NET Framework Classes
  • Creating Generic Types

After completing this module, students will be able to:

  • Define abstract classes and inherit from base classes to create a class hierarchy.
  • Inherit from .NET Framework classes and use extension methods to add custom functionality to the inherited class.
  • Create generic classes and methods.
Module 6: Reading and Writing Local Data

This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.

  • Reading and Writing Files
  • Serializing and Deserializing Data
  • Performing I/O Using Streams

After completing this module, students will be able to:

  • Read and write data to and from the file system by using file I/O.
  • Convert data into a format that can be written to or read from a file or other data source.
  • Use streams to send and receive data to or from a file or other data source.
Module 7: Accessing a Database

This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.

  • Creating and Using Entity Data Models
  • Querying Data by Using LINQ
  • Updating Data by Using LINQ

After completing this module, students will be able to:

  • Create an entity data model, describe the key classes contained in the model, and customize the generated code.
  • Use LINQ to query and work with data.
  • Use LINQ to insert, update, and delete data.
Module 8: Accessing Remote Data

This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.

  • Accessing Data Across the Web
  • Accessing Data in the Cloud

After completing this module, students will be able to:

  • Use the classes in the System.Net namespace to send and receive data across the Web.
  • Create and use a WCF Data Service to access data in the cloud.
Module 9: Designing the User Interface for a Graphical Application

This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.

  • Using XAML to Design a User Interface
  • Binding Controls to Data
  • Styling a User Interface

After completing this module, students will be able to:

  • Define XAML views and controls to design a simple graphical user interface.
  • Use XAML data binding techniques to bind XAML elements to a data source and display data.
  • Add styling and dynamic transformations to a XAML user interface.
Module 10: Improving Application Performance and Responsiveness

This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.

  • Implementing Multitasking by using Tasks and Lambda Expressions
  • Performing Operations Asynchronously
  • Synchronizing Concurrent Access to Data

After completing this module, students will be able to:

  • Create tasks and lambda expressions to implement multitasking.
  • Define and use asynchronous methods to improve application responsiveness.
  • Coordinate concurrent access to data shared across multiple tasks by using synchronous primitives and concurrent collections.
Module 11: Integrating with Unmanaged Code

This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.

  • Creating and Using Dynamic Objects
  • Managing the Lifetime of Objects and Controlling Unmanaged Resources

After completing this module, students will be able to:

  • Integrate unmanaged code into a C# application by using the Dynamic Language Runtime.
  • Control the lifetime of unmanaged resources and ensure that they are disposed properly.
Module 12: Creating Reusable Types and Assemblies

This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.

  • Examining Object Metadata
  • Creating and Using Custom Attributes
  • Generating Managed Code
  • Versioning, Signing and Deploying Assemblies

After completing this module, students will be able to:

  • Examine the metadata of objects at runtime by using reflection.
  • Create and use custom attribute class.
  • Generate managed code at runtime by using CodeDOM.
  • Manage different versions of an assembly and deploy an assembly to the Global Assembly Cache.
Module 13: Encrypting and Decrypting Data

This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.

  • Implementing Symmetric Encryption
  • Implementing Asymmetric Encryption

After completing this module, students will be able to:

  • Perform symmetric encryption by using the classes in the System.Security namespace.
  • Perform asymmetric encryption by using the classes in the System.Security namespace.

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Microsoft Course 20484

Exam 70-484 - In this course students will learn essential programming skills and techniques that are required to develop Windows Store apps. This includes a combination of both design and development skills, as well as ensuring that students are comfortable using and making the most of the Visual Studio and Expression Blend tools.

Audience Profile

This course is intended for professional developers who have 1-2 years of experience creating client applications and who are comfortable programming in C# and have done some XAML-based programming.

At Course Completion

After completing this course, students will be able to:

  • Describe review the Windows 8 platform and features, and explore the basics of a Windows app interface.
  • Create the User Interface layout and structure by using XAML.
  • Use data binding to present data in the UI.
  • Implement the AppBar and layout controls.
  • Handle files and streams.
  • Respond to application lifecycle events using Process Lifetime Management and the PLM extensibility points provided by the Visual Studio 2012 templates.
  • Use templates to create the UI.
  • Handle navigation scenarios in a Windows Store app.
  • Design and implement contracts such as Search, Share and Settings.
  • Implement tiles and toast notifications in a Windows Store app.
  • Respond to mouse, keyboard and touch events, including gestures.
  • Deploy a Windows Store app to the Windows Store or an enterprise store.

Course Outline

Module 1: Overview of the Windows 8 Platform and Windows Store Apps

This module describes the Windows 8 platform and features and the basics of a Windows Store app interface. It also explains how to create and style a simple Windows Store app by using Visual Studio and Blend.

  • Introduction to the Windows 8 Platform
  • Windows 8 User Interface Principles
  • WinRT and Language Projections

After completing this module, students will be able to:

  • Describe the Windows 8 platform, architecture, and features.
  • Describe the basics of the Windows 8 User Interface
  • Describe the Windows Store app experience.
  • Describe the new API model, how it supports building Windows Store apps, and how it enables multiple language-specific projections.
  • Describe Visual Studio 2012 and languages supported for WinRT development.
Module 2: Creating User Interfaces using XAML

This module explains how to create the User Interface by using XAML, and how to style a simple Windows Store app by using Visual Studio and Blend.

  • XAML Basics
  • XAML Code-Behind
  • Advanced XAML

After completing this module, students will be able to:

  • Describe XAML basics.
  • Describe the purpose and usage of XAML Code-Behind.
  • Describe advanced XAML features.
Module 3: Presenting Data

This module explains how to present data in the user interface using data binding.

  • Working with Data Presentation Controls
  • The GridView Control

After completing this module, students will be able to:

  • Describe data presentation using various controls and the differences between the controls.
  • Describe data presentation controls (GridView).
Module 4: Implementing Layout using Windows 8 Built-In Controls

This module explains how to implement the AppBar and layout controls.

  • WinRT
  • Windows 8 Layout Controls
  • The AppBar Control
  • Snap and Scale

After completing this module, students will be able to:

  • Describe the WinRT library and controls.
  • Use text editing controls in a Windows Store app.
  • Use WinRT controls.
  • Describe out-of-the-box layout controls available for Windows Store apps.
  • Implement the AppBar and describe its functionality.
Module 5: Handling Files in Windows Store Apps

This module explains how to handle files and streams.

  • Handling Files and Streams in Windows Store Apps
  • Working with File User Interface Components

After completing this module, students will be able to:

  • Enumerate Windows.Storage namespace objects and their capabilities.
  • Describe the best practices for how to use the file system objects and various streams.
  • Describe the asynchronous nature of the file system and streams.
  • Describe the file and contact pickers.
Module 6: Windows Store App Process Lifetime Management

This module describes how to respond to application lifecycle events using Process Lifetime Management and the PLM extensibility points provided by the Visual Studio 2012 templates.

  • Process Lifetime Management
  • Launching Windows Store Apps
  • Implementing State Management Strategy

After completing this module, students will be able to:

  • Describe the Windows Store app PLM.
  • Describe the best practices for implementing Windows Store app launch and activation.
  • Describe state management concepts in Windows Store apps.
Module 7: Working with Templates and Resources

This module explains how to use templates when creating the user interface.

  • Implementing Templates
  • Creating Shared Resources

After completing this module, students will be able to:

  • Implement a control template for use with built-in controls.
  • Describe ResourceDictionary concepts and styling that uses these dictionaries.
Module 8: Designing and Implementing Navigation in a Windows Store App

This module explains how to handle navigation scenarios in a Windows Store app and implement Semantic Zoom.

  • Handling Navigation in Windows Store Apps
  • Semantic Zoom

After completing this module, students will be able to:

  • Describe navigation principles in Windows Store apps.
  • Describe Semantic Zoom.
Module 9: Implementing Windows 8 Contracts

This module explains how to design and implement Windows 8 contracts such as Search, Share and Settings.

  • Designing for Charms and Contracts
  • The Search Contract
  • The Share Contract
  • Managing App Settings and Preferences

After completing this module, students will be able to:

  • Describe and implement charms and the contracts approach.
  • Describe and implement the Search charm and app extensibility options through the Search contract.
  • Describe the share charm and app extensibility options through the Share contract.
  • Describe the Settings charm.
Module 10: Implementing Tiles and User Notifications

This module explains how to implement tiles and toast notifications in a Windows Store app.

  • Implementing Tiles, Live Tiles, Secondary Tiles and Badge Notifications
  • Implementing Toast Notifications

After completing this module, students will be able to:

  • Describe and implement live tiles, describe tile types and associated templates.
  • Describe badge notifications.
  • Describe toast notifications.
Module 11: Designing and Implementing a Data Access Strategy

This module explains how to implement various data access scenarios for Windows Store apps.

  • Evaluating Data Access Strategies
  • Working with Remote Data

After completing this module, students will be able to:

  • Describe various data access strategies, their advantages and disadvantages, and when it is appropriate to use them.
  • Describe common use cases that occur while working with remote data.
Module 12: Responding to Mouse, Keyboard and Touch

This module explains how to respond to mouse, keyboard and touch events, including gestures.

  • Working with Mouse Events
  • Working with Gesture Events

After completing this module, students will be able to:

  • Describe and implement mouse pointer and single-touch scenarios.
  • Describe and implement gestures support and multi-touch scenarios.
Module 13: Planning for Windows Store App Deployment

This module explains how to deploy their Windows Store apps to the Windows Store or an enterprise store.

  • The Windows Store App Manifest
  • Windows Store App Certification
  • Enterprise App Deployment

After completing this module, students will be able to:

  • Describe the app manifest in depth.
  • Describe the Windows Store certification process and requirements for publishing apps.
  • Describe the private store for enterprise app deployment.

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Microsoft Course 20485

Exam 70-485 - In this course the students will learn the more advanced programming skills and techniques that they can use to optimize their Windows Store app and differentiate their app from other apps in the Windows Store. These advanced skills and techniques include a combination of both design and development skills. The students will also learn about supporting the apps that they have published to the Windows Store.

Audience Profile

This course is intended for professional developers who have 1 or more years of experience creating applications for a production environment and who are comfortable programming in C# and XAML to create Windows 8 apps.

At Course Completion

After completing this course, students will be able to:

  • Add animations and transitions in a Windows Store app to improve the user experience.
  • Localize the Windows Store app UI.
  • Brand the Windows Store app and improve the loading experience with a splash screen.
  • Use various storage mechanisms, choose a suitable caching strategy for their Windows Store app, and use advanced file access methods.
  • Create custom controls, extend templated controls, and create and consume WinMD components.
  • Implement the Print and Settings contracts and the Play To API.
  • Work with the Push Notification Service (WNS).
  • Capture media with the camera and microphone.
  • Create and consume background tasks.
  • Discover device capabilities, interact with devices, and act upon sensor data.
  • Implement Windows Store trial licensing and in-app purchasing and advertising.
  • Understand how to manage Windows authentication and web authentication in Windows Store apps.
  • Diagnose problems and monitor application behavior using tracing and profiling tools and APIs.

Course Outline

Module 1: Windows Store Apps Essentials

This module provides a review of the essential Windows Store app features.

  • Review Windows 8 App Essentials - Presentation
  • Review Windows 8 App Essentials - Under the Hood

After completing this module, students will be able to:

  • Describe basic Windows Store app concepts related to the app presentation.
  • Describe basic Windows Store app concepts related to integration with the Windows 8 ecosystem.
Module 2: Implementing Animations and Transitions

This module explains how to add animations and transitions to improve the user experience using the VisualStateManager and control templates.

  • Using Animation
  • Working with Transitions and Transformations

After completing this module, students will be able to:

  • Describe the built-in WinRT animation library and Storyboards.
  • Apply transitions and transformations.
Module 3: Implementing Globalization and Localization

This module explains how to localize Windows Store app user interface.

  • Working with Resource Files
  • Implementing Culture-Specific Formatting

After completing this module, students will be able to:

  • Create and consume localized resources.
  • Apply language-specific formatting for multi-lingual application.
Module 4: Branding and a Seamless User Interface

This module explains how to brand Windows Store app and improve the loading experience with a splash screen.

  • Customizing the Splash Screen
  • Differentiate your app with branding

After completing this module, students will be able to:

  • Create and present a successful splash screen.
  • Differentiate Windows Store apps with branding.
Module 5: Advanced Data Scenarios in a Windows Store App

This module explains how to use various storage mechanisms, choose a suitable caching strategy for an app, and use advanced file access methods.

  • Windows Store App Storage Options
  • Implementing Data Caching
  • Advanced File Functionality

After completing this module, students will be able to:

  • Describe the storage mechanisms available to Windows Store apps.
Module 6: Creating Reusable Controls and Components

This module explains how to create custom controls, extend templated controls, and create and consume WinMD components.

  • Creating Custom Controls
  • Extending Existing Controls
  • Creating and Consuming WinMD Components

After completing this module, students will be able to:

  • Create reusable custom controls.
  • Create and extend templated controls.
  • Create and consume a WinMD component.
Module 7: Implementing Advanced Contract Scenarios

This module explains how to implement the Print and Settings contracts and the Play To API.

  • The Print Contract
  • The Play To Contract

After completing this module, students will be able to:

  • Print by using the print contract
  • Describe the Play To API.
Module 8: The Windows Push Notification Service (WNS)

This module explains how to work with the Push Notification Service (WNS).

  • The Push Notification Service (WNS)
  • Communicating with the Push Notification Service (WNS)

After completing this module, students will be able to:

  • Describe the Push Notification Service (WNS).
  • Work with push notifications.
Module 9: Capturing Media

This module explains how to capture media with the camera and microphone.

  • Using CameraCaptureUI to Capture Pictures, Videos or Audio
  • Using MediaCapture to Capture Pictures, Video, or Audio

After completing this module, students will be able to:

  • Use the CameraCaptureUI API.
  • Use the MediaCapture API.
Module 10: Background Tasks

This module explains how to create and consume background tasks.

  • Creating Background Tasks
  • Consuming Background Tasks in a Windows Store App

After completing this module, students will be able to:

  • Create background tasks.
  • Consume background tasks.
Module 11: Working with Sensors and Devices

This module explains how to discover device capabilities, interact with devices, and act upon sensor data.

  • Working with Sensors
  • Working with Devices

After completing this module, students will be able to:

  • Discover sensors, test their availability, and handle sensor events.
  • Discover device availability and enumerate d and their capabilities and properties, and use them.
Module 12: Generating Revenue with your App

This module explains how to generate revenue with Windows Store apps using trial licensing and in-app purchasing and advertising.

  • Implementing Trial Functionality in a Windows Store App
  • Implement In-App Purchases
  • Advertising in a Windows Store App

After completing this module, students will be able to:

  • Implement trial functionality and transition to a full license.
  • Implement in-app purchases.
  • Implement advertising functionality.
Module 13: Securing Windows Store App Data

This module explains how to manage Windows authentication and web authentication in Windows 8 apps.

  • Managing Windows Authentication
  • Managing Web Authentication
  • Encryption in Windows Store Apps

After completing this module, students will be able to:

  • Authenticate using Windows Live Authentication.
  • Authenticate using web authentication protocols.
  • Encrypt data by using the Windows.Security.Cryptography
Module 14: Tracing and Profiling Windows Store Apps

This module explains how to diagnose problems and monitor application behavior using tracing and profiling tools and APIs.

  • Tracing a Windows Store App
  • Profiling a Windows Store App

After completing this module, students will be able to:

  • Trace Windows Store apps.
  • Profile Windows Store apps.

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