Adobe CS5 Training
Adobe CS5 Web Design Boot Camp
| Course Length: |
12 days |
| Certifications: |
Adobe Certified Associate |
| Number of Exams: |
3 |
"Great instruction! Made the course extremely easy to understand. Very thorough." -Debbie Ramkissoon, Randstad
Adobe Dreamweaver CS5
After this course, students will be able to:
- customize the Adobe® Dreamweaver® CS5 interface.
- build a website.
- design web pages.
- create reusable site assets.
- work with different types of links.
- upload a website.
- work in Code view and use coding tools and features available in Adobe Dreamweaver
- format web pages using advanced CSS techniques.
- work with AP elements.
- work with Spry elements.
- create and validate forms.
- integrate external files with Dreamweaver.
Course Content
1. Getting Started with Dreamweaver
- Identify the Basic Concepts of Web Design
- Locate and Customize Dreamweaver Interface Elements
2. Initiating a Website
- Identify the Elements of a Project Plan
- Determine the Workflow of a Web Project
- Define a Website
- Create a Document
3. Designing Web Pages
- An Introduction to Cascading Style Sheets
- Format a Web Page
- Identify Copyright and Citation Requirements
- Insert Images and Tables
- Import Data from Other Applications
- Organize Files and Folders
4. Creating Reusable Site Assets
- Create and Use Library Items
- Update Library Items
- Use Snippets
- Create a Template
5. Working with Links
- Create Hyperlinks
- Create Anchors
- Create Email Links
- Create Image Maps
- Create Image Link Rollovers
6. Uploading a Website
- Validate a Website
- Upload Files onto a Site
7. Working in Code View
- Use Coding Tools
- Search for and Replace Code
- Add Design Notes and Comments
8. Formatting with Advanced CSS Techniques
- Use External Style Sheets
- Create a Layout Using CSS
- Apply Rollover Effects Using CSS
9. Working with AP Elements
- Create AP Elements
- Control AP Elements
10. Working with Spry Elements
- Use Spry Interface Widgets
- Use Spry Data Sets
11. Creating a Form
- Set Up a Form
- Add Form Elements
- Validate a Form
12. Integrating External Files with Dreamweaver
- Integrate Photoshop Images in Dreamweaver
- Insert Media Objects
- Integrate XML-Based Data
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Adobe Flash CS5 Intro
You will create and manipulate a wide variety of objects ranging from simple graphic designs to complex animation sequences using the Adobe® Flash® CS5 application.
Upon successful completion of this course, students will be able to:
- add shapes, color, and lines with drawing and painting tools.
- create symbols and instances.
- identify and compare image types.
- manipulate objects.
- create and modify text and convert text to shapes.
- identify animation tools and features and create an animation.
- enter simple code in ActionScript and add a code snippet to Flash.
Course Content
1. Getting Started with Flash CS5
- Components of Flash CS5 and customizing the Interface
- Introduce Rich Media Design Principles
2. Adding Shapes, Colors, and Lines with Drawing and Painting Tools
- Identify Flash Drawing and Painting Components
- Apply and Customize Colors
- Use Drawing and Painting Tools
- Work with Interacting Objects
3. Creating Symbols and Instances
- Create Symbols
- Create Symbol Instances
4. Identifying Image Types
- Identify Copyright and Citation Requirements
- Compare Vector and Bitmap Images
- Optimize Bitmap Images for Flash
5. Manipulating Objects
- Select Objects Using the Selection Tools
- Transform Objects
- Organize Objects with Layers
6. Working with Text
- Add Text to a Document and Create Text Fields
7. Using Animation Basics to Create Animations
- Create Animations with Frames and Keyframes
- Create Tween Animations
8. Getting Started with ActionScript
- Coding with Basic ActionScript
- Use Code Snippets
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Adobe Flash CS5 Advanced
Upon successful completion of this course, students will be able to.
- plan and design a Flash project.
- manage symbols.
- create advanced animations.
- add audio to a movie.
- work with ActionScript 3.0.
- publish a movie in different file formats.
- extend Flash.
Course Content
1. Planning a Flash Project
- Understand a Workflow
- Translate Workflow Plans to Flash
- Identify Elements of a Project Plan
2. Designing a Project
- Initiate a Project
- Create Design Patterns
3. Managing Symbols
- Use Movie Clips and Symbols
4. Laying Out Text
- Lay Out Text in a Flash Movie
- Embed Text Fonts in a Movie
5. Creating Advanced Animations
- Work with Inverse Kinematics
- Add Motion to Animations
- Apply 3D Transformation to an Object
- Apply Effects to an Object
6. Adding Audio to a Movie
7. Working with ActionScript 3.0
- ActionScript Concepts
- Add Interactivity Using ActionScript Elements
- Use Dynamic Mask
- Work with Pre-Built Components
8. Publishing a Movie in Different Formats
- Add Metadata to SWF Files
- Ensure Accessibility & Create Multiple Outputs
9. Extending Flash
- Understand JSFL & Adobe® Extension Manager CS5
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Adobe Photoshop CS5
Course Outline
1. Getting to Know the Work Area
- Using the Photoshop Tools
- Using the options bar and other panels
- Customizing the workspace
- Finding resources for using Photoshop
- Tools panel overview
2. Basic Photo Corrections
- Strategy for Photo Retouching
- Resolution and Image Size
- Straightening and cropping an image
- Making automatic adjustments
- Using the Sponge Tool and Clone Stamp tool
- Using the Spot Healing Brush tool
- Using content-aware fill
- Applying the Unsharp Mask filter
- Saving the image for four-color printing
3. Working with Selections
- Using the Quick Selection tool
- Manipulating selections
- Using the Magic Wand and other selection tools
- Selecting with the lasso tools
- Rotating a selection
- Cropping an image and erasing within a selection
- Refining the edge of a selection
4. Layer Basics
- Using the Layers panel
- Rearranging layers
- Applying a gradient to a layer
- Flattening and saving files
5. Correcting and Enhancing Digital Photographs
- About camera raw files
- Processing files in Camera Raw
- Merging exposures and applying advanced color
- Correcting digital photographs
- Correcting image distortion
- Adding depth of field
6. Masks and Channels
- Working with masks and channels
- Creating and editing a quick mask
- Saving a selection as a mask
- Manipulating an image with Puppet Warp
- Working with channels
7. Typographic Design
- About type
- Creating a clipping mask from type
- Creating type on a path
- Warping point type
- Designing paragraphs of type
8. Vector Drawing Techniques
- About bitmap images and vector graphics
- About paths and the Pen tool
- Using paths with artwork
- Creating vector objects for the background
- Working with defined custom shapes
- Importing a Smart Object
9. Advanced Layering
- Clipping a layer to a shape
- Setting up a Vanishing Point grid
- Creating your own keyboard shortcuts
- Placing imported artwork
- Adding artwork in perspective
- Adding a layer style
- Placing the side panel artwork
- Adding more artwork in perspective
- Adding an adjustment layer
- Working with layer comps
- Managing layers
- Flattening a layered image
- Merging layers and layer groups
- Stamping layers
10. Advanced Compositing
- Assembling a montage of images
- Applying Filters
- Hand-coloring selections on a layer
- Applying Smart Filters
- Adding drop shadows and a border
- Matching color schemes across images
- Automating a multistep task
- Stitching a panorama
11. Painting with the Mixer Brush
- About the Mixer Brush
- Selecting brush settings
- Mixing colors
- Creating a custom brush preset
- Mixing colors with a photograph
12. Working with 3D Images
- Creating a 3D shape from a layer
- Manipulating 3D objects
- Using the 3D panel to adjust lighting
- Merging two-dimensional layers onto 3D layers
- Importing 3D files
- Merging 3D layers to share the same 3D space
- Adding a spot light
- Painting on a 3D object & 3D postcard
13. Preparing Files for the Web
- Selecting a web design workspace
- Creating slices
- Exporting HTML and images
- Using the Zoomify feature
- Creating a web gallery
14. Producing and Printing Consistent Color
- About color management
- Specifying color-management settings
- Proofing an image
- Identifying out-of-gamut colors
- Adjusting an image and printing a proof
- Saving the image
- Printing
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